Announce Trailer
90-second cinematic · Fully engine-rendered · Games marketing
A ninety-second announce trailer rendered entirely in Unreal Engine — with the creative director framing shots on a virtual camera in our studio, the way you’d block a live-action shoot.
The brief
A games team needed an announce trailer that matched the tone of their in-game world but with cinematic camera language their in-house team didn’t have the bandwidth to build. The deadline was a platform showcase; the deliverable was 4K, and the world assets already existed in Unreal.
How we approached it
Because the environment already lived in-engine, we skipped the traditional previs-then-render loop entirely. We ingested the project, dressed the world with cinematic lighting, and ran shoot days the same way we run our virtual production stage: director on a virtual camera, shots blocked and performed in real time, every take reviewable the moment it was captured. Grading and finishing ran through the same Rec 709-matched pipeline we use for live-action plates, so engine output cut seamlessly against captured gameplay.
“The client’s creative director operated the camera himself. That’s what real-time actually buys you — the person with the vision gets their hands on the shot, instead of writing notes about it three days later.”
Daniel Evans — VFX Supervisor, vedrí
Credits
- VFX Supervisor
- Daniel Evans
- Engine & virtual camera
- Unreal Engine 5 · vedrí virtual production stage
- Finishing
- vedrí vfx — Rec 709-matched grade pipeline
- Delivery
- 4K master + platform cutdowns